Redesign of an early learning App with Kid-first UX

As part of my graduation project at Kutuki, I took on a four-month internship focused on redesigning the learning application experience for a unique user base: children. The goal was to understand and develop a child-friendly interface that prioritized intuitive navigation, engaging visuals, and age-appropriate content.

Role

Product Design

UX Research

Game UI Design

Usability Testing

Redesign of an early learning App with Kid-first UX

Redesign of an early learning App with Kid-first UX

As part of my graduation project at Kutuki, I took on a four-month internship focused on redesigning the learning application experience for a unique user base: children. The goal was to understand and develop a child-friendly interface that prioritized intuitive navigation, engaging visuals, and age-appropriate content.

As part of my graduation project at Kutuki, I took on a four-month internship focused on redesigning the learning application experience for a unique user base: children. The goal was to understand and develop a child-friendly interface that prioritized intuitive navigation, engaging visuals, and age-appropriate content.

Role

Product Design

UX Research

Game UI Design

Usability Testing

Impact

Identified key insights to revamp the user experience, leading to a child-friendly interface that works and gives "love". The result was a well-received product with a strong user impact.

Impact

Identified key insights to revamp the user experience, leading to a child-friendly interface that works and gives "love". The result was a well-received product with a strong user impact.

Kutuki

Kutuki

2021
Mar to June

2021
Mar to June

Impact

I successfully identified key insights and opportunities to revamp the user experience. By designing a child-friendly interface that addressed their specific needs, I created a product that was well-received by the users.

What is Kutuki?

Kutuki is an ed-tech startup building for the young India by creating meaningful learning experiences that address the needs of Indian preschoolers. They provide a mobile learning app experience where kids can discover learning and entertainment content.

Why the re-design?

Kutuki was rapidly growing, but its user experience was lagging behind. To address this, we embarked on a redesign motivated by their user feedback and extensive market research. The goal was to streamline navigation, enhance content discovery, and create a more visually appealing and intuitive interface.

Who is Kutuki Designed for?

Who is Kutuki Designed for?

Kutuki caters to two key stakeholders: the 2-7-year-old children who are the primary users, and their parents, who are the decision-makers. The young users, many of whom are just starting their educational journey, are eager to explore and learn.

I set out to understand the users

I set out to understand the users

I conducted interviews with parents and some kids to understand the learning patterns of the users and the user experience of the existing Kutuki mobile App.

Here are some key insights that guided my design process:

Peer appreciation creates more delight while engaging in activities.

Peer appreciation creates more delight while engaging in activities.

Kids wish to be independent during navigation and content selection.

Kids wish to be independent during navigation and content selection.

Extended learning beyond the videos fostered by relationship with the mascots.

Extended learning beyond the videos fostered by relationship with the mascots.

Ability to discover new content keeps up the engagement and excitement.

Ability to discover new content keeps up the engagement and excitement.

Understanding the current solution

Understanding the current solution

I conducted a usability test and user survey to understand the challenges in the current application design and user experience.

What works?

Vibrant and engaging visual style which is attractive to the users

Vibrant and engaging visual style which is attractive to the users

Vibrant and engaging visual style which is attractive to the users

Celebrate user success with audio and visual messages

Celebrate user success with audio and visual messages

Celebrate user success with audio and visual messages

Early exploration on incorporating the Kutuki mascots as part of the learning experience which increases engagement

Early exploration on incorporating the Kutuki mascots as part of the learning experience which increases engagement

Early exploration on incorporating the Kutuki mascots as part of the learning experience which increases engagement

What doesn't?

Complex & nested navigation causes frustration during usage

Complex & nested navigation causes frustration during usage

Complex & nested navigation causes frustration during usage

Limited user autonomy hindering self-exploration

Limited user autonomy hindering self-exploration

Limited user autonomy hindering self-exploration

Non-contextual error handling & troubleshooting experience requiring adult assistance

Non-contextual error handling & troubleshooting experience requiring adult assistance

Non-contextual error handling & troubleshooting experience requiring adult assistance

Lack of visual consistency in icons, buttons & typography

Lack of visual consistency in icons, buttons & typography

Lack of visual consistency in icons, buttons & typography

Design goals

Design goals

I discovered and defined four design goals which would shape the re-designed user experience. This took into consideration user and business requirements.

Kid first design

Redesign the app navigation to be kid-first by incorporating relevant UX principles and elements from real life.

Interactive activities

Ideate on simple games and interactive activities as an extension of Kutuki lessons.

World building

Incorporate the idea of Kutuki world as part of the app experience by use of inclusive language, characters and visuals.

Learning as a journey

Explore non flat learning path as part of the learning curriculum.

Design experience that 'gets love'

Design experience that 'gets love'

The secret sauce to design for tiny humans

The secret sauce to design for tiny humans

The key difference in designing for adults versus children lies in their respective goals. Adults utilise apps like banking or email to achieve specific objectives with maximum efficiency. Conversely, children engage with games to experience challenges, overcome obstacles, and savor the triumphant moments.

This stark contrast requires a tailored design approach, prioritising streamlined interactions for adults and playful experiences that 'gets love' for children.

The key difference in designing for adults versus children lies in their respective goals. Adults utilise apps like banking or email to achieve specific objectives with maximum efficiency. Conversely, children engage with games to experience challenges, overcome obstacles, and savor the triumphant moments.

This stark contrast requires a tailored design approach, prioritising streamlined interactions for adults and playful experiences that 'gets love' for children.

Thumbnail Design

Thumbnail Design

VISUAL DESIGN

Enhancing Comprehension Through Visual World-Building

Enhancing Comprehension Through Visual World-Building

Incorporating world-building elements, the thumbnails now visually situate the mascots within the learning environment of each topic. These foster a sense of connection with the characters.

This stronger visual association along with high expressiveness enhances recognition and comprehension, making it easier for pre-reading children to grasp concepts intuitively.

Incorporating world-building elements, the thumbnails now visually situate the mascots within the learning environment of each topic. These foster a sense of connection with the characters.

This stronger visual association along with high expressiveness enhances recognition and comprehension, making it easier for pre-reading children to grasp concepts intuitively.

MODULE DESIGN

'A learning app that grows with the user'

'A learning app that grows with the user'

The thumbnails are designed to adapt to the user’s learning and reading level, ensuring an engaging and age-appropriate visual experience. This dynamic approach helps maintain clarity and accessibility as the user progresses.

The thumbnails are designed to adapt to the user’s learning and reading level, ensuring an engaging and age-appropriate visual experience. This dynamic approach helps maintain clarity and accessibility as the user progresses.

Key Solutions

Key Solutions

DISCOVERY

Vertical → Horizontal Scroll was a game changer

Vertical → Horizontal Scroll was a game changer

  • Switching to horizontal scrolling: This allowed to accommodate visual thumbnails, making it easier for kids to identify topics based on images.

  • Adding a playful scrolling element: This small feature provided a fidget-able element while serving a functional purpose of indicating a scroll through their learning journey.

  • Switching to horizontal scrolling: This allowed to accommodate visual thumbnails, making it easier for kids to identify topics based on images.

  • Adding a playful scrolling element: This small feature provided a fidget-able element while serving a functional purpose of indicating a scroll through their learning journey.

CANVAS

Kid-first UI focussing on fun and not frustration

Kid-first UI focussing on fun and not frustration

  • Large activity canvas, buttons, and thumbnails: This minimized errors and promoted greater user independence even on a smaller screen.

  • Adding a ‘Favorites’ feature: This allowed users to save and quickly access their preferred videos, enhancing personalization.

  • Large activity canvas, buttons, and thumbnails: This minimized errors and promoted greater user independence even on a smaller screen.

  • Adding a ‘Favorites’ feature: This allowed users to save and quickly access their preferred videos, enhancing personalization.

TROUBLESHOOTING

Reducing visual reliance with Multi-modal interactions

Reducing visual reliance with Multi-modal interactions

Recognizing the importance of sensory experiences for young learners, we introduced notification popups to:

  • Encourage and guide users throughout their learning journey using contextual audio-visual notifications.

  • Visually depict errors to facilitate troubleshooting with parental assistance.

Recognizing the importance of sensory experiences for young learners, we introduced notification popups to:

  • Encourage and guide users throughout their learning journey using contextual audio-visual notifications.

  • Visually depict errors to facilitate troubleshooting with parental assistance.

Concepts for mini In-video games

Concepts for mini In-video games

I worked on creating concepts for interactive games and quizzes that seamlessly extend the lesson with personalized content based on each child's preferences. The user-friendly interface uses real-world associations and avoids complex icons, ensuring an intuitive and immersive learning experience that aligns with the lesson narrative.

Design Impact

The project focused on best practices in children’s digital design, aligning with young users’ learning models and creating a more intuitive experience and standardising the design language of the brand. This redesign significantly boosted app engagement, with users and parents describing the new interface as ‘eye-catching,’ ‘easy to use,’ and ‘fun for children.’

My Takeaways

Working in a start-up environment taught me to balance user-centered design with business objectives, finding a productive intersection between UX and strategic goals.

Designing for children, with parents as decision-makers, was a unique challenge. I learned to reduce adult biases and adapt research methods, using parent-focused questionnaires to gain insights into children’s needs while maintaining an authentic user experience.

This portfolio is
a conversation starter.

Janani Sridharan

Product Designer

This portfolio is
a conversation starter.

Janani Sridharan

Product Designer

This portfolio is
a conversation starter.

Janani Sridharan

Product Designer